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CORVID CONSPIRACY

Deception & Manipulation Strategy Guide

Faction Overview

The Corvid Conspiracy are secretive crows who spread plots and misinformation throughout the woodland. They use hidden plot tokens, deception, and manipulation to control other factions while remaining in the shadows. Victory comes through patience, timing, and exploiting enemy weaknesses.

Key Mechanic: Hidden Information

The Corvids place face-down plot tokens that enemies cannot see. These plots have various effects when triggered, creating uncertainty and paranoia. Your power comes from information asymmetry and psychological warfare.

Understanding Plot Tokens

Plot tokens are your primary tool for control and manipulation. Each plot type serves different strategic purposes and can be triggered at opportune moments.

Plot Types

Bomb
Destroys all pieces in clearing when triggered

Use: Area denial, surprise attacks

Snare
Prevents enemy movement from clearing

Use: Control, blocking key routes

Raid
Forces enemy to discard cards

Use: Hand disruption, info gathering

Extortion
Steal cards or funds from enemies

Use: Resource theft, economic warfare

Plot Placement Strategy

Strategic plot placement maximizes psychological impact:

  • High Traffic Areas: Places enemies must move through
  • Enemy Strongholds: Near important buildings or bases
  • Chokepoints: Control key strategic locations
  • Bluffing Locations: Make enemies afraid to act

Psychological Warfare: The threat of plots is often more powerful than the plots themselves!

The Flip Track

Your power grows as plots are exposed or triggered. The flip track provides increasing benefits and culminates in a devastating "Exposé" that can swing the entire game.

Flip Benefits

1st Flip
Draw 1 card
2nd Flip
Draw 2 cards
3rd Flip
Draw 3 cards + Score 1 VP
4th+ Flip
EXPOSÉ - Score based on enemy pieces

Trick Card System

Trick cards provide ongoing abilities and powerful one-time effects. Choose tricks that complement your plot strategy and current board position.

Informants

Effect: Look at enemy hands and learn their plans

Use: Information gathering and counter-strategy

Best With: Extortion and Raid plots

Saboteurs

Effect: Disrupt enemy buildings and structures

Use: Economic warfare and area denial

Best With: Bomb plots for maximum destruction

Propaganda

Effect: Manipulate enemy actions and decisions

Use: Control enemy movement and strategy

Best With: Snare plots for movement control

False Orders

Effect: Force enemies to take unwanted actions

Use: Disruption and misdirection

Best With: All plot types for enhanced control

Turn Phases Guide

1
Birdsong

Craft: Craft items for additional benefits

Flip Benefits: Gain cards and points from exposed plots

Strategy: Plan plot placements based on enemy movements

2
Daylight

Actions: 3 actions modified by trick cards

  • Plot: Place face-down plot tokens
  • Trick: Play trick cards for ongoing effects
  • Move: Move warriors between clearings
  • Battle: Attack enemy pieces (rarely used)
  • Recruit: Place warriors in ruled clearings
3
Evening

Score: Gain points based on plots and tricks

Draw Cards: Standard card draw plus bonuses

Discard: Discard down to hand limit

Early Game Strategy (Turns 1-4)

Initial Plot Placement

Place your first plots in high-impact locations:

  • Central Clearings: High traffic areas for maximum threat
  • Enemy Bases: Near important faction strongholds
  • Mixed Types: Use variety to create uncertainty
  • Bluffing: Some plots should never trigger

Goal: 4-5 plots by turn 3 for psychological pressure

Information Gathering

Learn enemy plans and capabilities:

  • Use Informants trick to see enemy hands
  • Observe enemy movement patterns
  • Place Raid plots to force card reveals
  • Track faction-specific tells and behaviors

Knowledge is power - use information to plan devastating strikes

Staying Hidden

Maintain low profile while building influence:

  • Avoid direct military confrontation
  • Keep warrior count low to appear non-threatening
  • Let other factions fight each other
  • Focus on plots rather than territory control
Early Game Patience

The Corvids are a slow-burn faction that builds power over time. Don't rush into conflicts or reveal your plots prematurely. Your strength comes from patience, planning, and striking when enemies are vulnerable.

Mid Game Strategy (Turns 5-7)

Plot Network

With 5-7 plots on the board, create a web of control:

  • Cover all major strategic locations
  • Force enemies to avoid certain areas
  • Trigger plots at optimal moments
  • Maintain 2-3 plots as permanent threats

Area Denial: Plots are more powerful when NOT triggered

Flip Track Progress

Advance your flip track through strategic exposure:

  • Allow some plots to be exposed naturally
  • Trigger plots when enemies mass forces
  • Use card draw benefits to maintain hand size
  • Build toward Exposé for major point swing

Manipulation Tactics

Use trick cards to control enemy actions:

  • False Orders: Force enemies into bad positions
  • Propaganda: Manipulate faction relationships
  • Saboteurs: Destroy key infrastructure
  • Timing: Coordinate tricks with plot triggers

Late Game Strategy (Turn 8+)

Exposé Preparation

Build toward the devastating Exposé victory:

  • 4+ Flips: Reach Exposé threshold on flip track
  • Enemy Concentration: Wait for enemies to mass pieces
  • Maximum Impact: Trigger when it scores 8+ points

Game Changer: Exposé can swing the entire game in one turn

Victory Conditions

Multiple paths to victory based on game state:

  • Point Victory: Plots, Exposé, and steady scoring
  • Dominance: Control clearings through plot threat
  • Denial: Prevent other factions from winning
  • Chaos: Trigger multiple plots for destruction

Endgame Timing

Victory often comes from perfect timing:

  • Wait for enemies to commit to vulnerable positions
  • Trigger multiple plots in devastating combination
  • Use trick cards to force enemy mistakes
  • Strike when enemies can't recover
Master of Timing

The Corvids win through perfect timing and information advantage. Your plots create a minefield that enemies must navigate, while your tricks manipulate their choices. Victory comes to those who wait for the perfect moment to strike.

Common Mistakes to Avoid

Premature Plot Triggering

Don't trigger plots just because you can. Often the threat of a plot is more valuable than its actual effect. Let enemies fear your hidden power.

Poor Plot Placement

Placing plots in random locations wastes actions. Every plot should serve a strategic purpose - area denial, resource control, or psychological warfare.

Ignoring Information

The Corvids thrive on information asymmetry. Always use Informants and other tools to gather intelligence on enemy capabilities and plans.

Direct Confrontation

Don't try to fight other factions militarily. Your strength comes from manipulation and indirect control, not battlefield dominance.

Faction Matchups

vs Marquise de Cat

Strategy: Bomb their key buildings and sawmills

Plots: Extortion to steal their funds

Key: Disrupt their economic engine with sabotage

vs Eyrie Dynasties

Strategy: Use Snares to disrupt their Decree

Timing: Trigger plots to force turmoil

Key: Make their expansion predictably painful

vs Woodland Alliance

Strategy: Raid their supporters and bases

Information: Learn their revolt potential

Key: Disrupt their guerrilla coordination

vs Vagabond

Strategy: Generally ignore unless winning

Plots: Snares to limit their mobility

Key: Focus on faction-based opponents instead

Advanced Conspiracy Tactics

Psychological Warfare

Master the mental game:

  • Create paranoia through unpredictable plot triggers
  • Bluff with empty threats and false information
  • Make enemies second-guess their strategies
  • Use table talk to sow discord between factions

Information Networks

Build comprehensive intelligence:

  • Track enemy card counts and types
  • Learn faction-specific patterns and tells
  • Use Informants to reveal critical information
  • Share selective information to manipulate alliances

Plot Combinations

Coordinate plots for maximum impact:

  • Bomb + Snare: Destroy then trap survivors
  • Raid + Extortion: Maximum hand disruption
  • Multiple Bombs: Chain reactions for devastation
  • False Orders + Plots: Force enemies into traps