Strategy Guide & Resource
Root is an asymmetric strategy board game designed by Cole Wehrle and published by Leder Games. Set in a whimsical woodland, Root features competing animal factions, each with unique abilities, victory conditions, and play styles that create a rich, dynamic gaming experience.
Unlike traditional strategy games where all players follow the same rules, Root gives each faction completely different mechanics. The Marquise builds an industrial empire, the Eyrie follows royal decrees, the Alliance wages guerrilla warfare, and the Vagabond pursues personal quests. This asymmetry creates a chess-like experience where understanding your opponent's capabilities is as important as mastering your own.
Each faction plays by different rules, creating unique interactions and requiring players to understand multiple game systems.
Deep tactical and strategic gameplay with multiple paths to victory, ensuring high replayability and evolving meta-game.
Stunning woodland-themed artwork by Kyle Ferrin brings the forest conflict to life with charming character designs.
This comprehensive strategy resource covers all eight major factions across Root's base game and expansions. Our guides provide detailed strategic analysis, turn-by-turn gameplay advice, and faction-specific tactics to help players at all skill levels improve their woodland warfare.
Detailed guides for all factions including base game (Marquise, Eyrie, Alliance, Vagabond) and expansions (Lizard Cult, Riverfolk Company, Underground Duchy, Corvid Conspiracy).
Each guide covers early/mid/late game strategies, common mistakes, advanced tactics, and matchup analysis against other factions.
Dynamic content with faction-specific animations, interactive game systems, and visual aids to enhance learning.
Content updated based on community feedback, tournament results, and evolving meta-game strategies.
Our guides cover the complete Root ecosystem, including all major expansions that have introduced new factions and mechanics to the woodland conflict.
Factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, Vagabond
The original asymmetric conflict that started it all, featuring four distinctly different approaches to woodland control.
Factions: Lizard Cult, Riverfolk Company
Introduces religious conversion mechanics and economic trading systems to the woodland.
Factions: Underground Duchy, Corvid Conspiracy
Adds subterranean tunnel networks and deceptive plot-based gameplay to Root's tactical landscape.
Root has cultivated a vibrant community of strategic gamers who continue to discover new tactics and refine optimal play. Whether you're a newcomer learning your first faction or a veteran exploring advanced techniques, there's always more to discover in the woodland.
This guide is a living document that grows with the community's understanding of Root's strategic depth. We welcome feedback, strategy suggestions, and corrections from players who want to help make this the most comprehensive Root resource available.
This is a fan-made strategy resource and is not officially affiliated with Leder Games or the creators of Root. All game content, artwork, and faction names are the property of their respective owners. This guide is provided free of charge for educational and strategic purposes.
Root: A Game of Woodland Might and Right is designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games. Support the official game by purchasing from authorized retailers.